![]() There is good reasoning behind getting every stat to at least 50, although Strength and Focus are by far the two dominant stats in the game. I might try it just for a significant change of pace one day. I don't worry about stat requirements for items because every item I've seen so far has a level requirement that can take the place of the stat requirements, thus if I don't have the stats necessary to use a certain item that only means I have to wait a couple of levels before I can use it. The vast majority of my stat points have been going into Vitality for maximum armor and blocking. I'm a sword & board max tank/summoner build. Getting Forcefield up to tier 2 was a big step since now all my allies get 100% shield instead of the 50% they got before. ![]() My main goal in battle is keeping enemies busy, absorbing damage, stunning with Seismic Slam, and making sure I keep everybody's Forcefields up so my allies don't die. I have a couple of skill points in Shield Bash since it's terrific for generating charge but I'm unlikely to get more points in it, maybe just enough to get tier 1. For offense I go with Seismic Slam since it does AoE, damage over time, and is fantastic for stunning multiple targets, Coup de Grace (to go with Seismic Slam and obliterate stunned targets), and Sword & Board to increase my damage. My plan is to max out Bulwark, Forcefield, Aegis of Fate, and Heal Bot for maximum survivability, Gun Bot, and Sledge Bot for summoning support (and Immobilization Copter if I have the skill points left over). I'm currently concentrating on Heal Bot and Forcefield since both of those benefit my allies as well as myself. If by any chance any skills remain, I will put them in Heavy Lifting for the extra chance to stun. Also, forcefield eats charge, which I want to save for Flame Hammer) also, forcefield feels more like being a glass cannon. not enough to justify Fire and Spark, as it would only increase damage output by 25%, and wouldn't work at all on Blast Cannon I don't think)ġ5 Tremor (a huge, multi-facted skill that complements every aspect of this build, especially with stun and physical damage increase)ġ5 Coup de Grace (if an enemy is stunned when you hit them, you cause damage equal to a large multiple of your strength (around 15 times your Strength I think at max)ġ5 Heal Bot (mana regen! life regen! armour boost for aegis!)ġ5 Max Bulwark (much coveted percentage damage reduction as well as an armour boost for aegis)ġ5 Max Aegis (tanky tank tank! forcefield costs mana and this build will likely need mana. which I estimate to be about 1/3 of the total damage of this skill. The burning status does however cause fire damage. It's a significant boost to damage output, and makes the playstyle more tactical - you try to ensure enemies are constantly stunned so that Coup de Grace nukes them.ġ5 Blast Cannon (weapon DPS based means it is physical governed by the strength stat! also, this skills reduces enemy physical resistance when it hits them! and makes them blind!)ġ5 Flame Hammer (physical damage as above. So when anything is stunned, it will kick in and cause a huge amount of Strength-dependent damage. ![]() The extra Strength will increase my physical damage, and the points in Dex will give me a big critical hit chance boost.īoth Flame Hammer and Blast Cannon cause Coup de Grace to proc. The plan is to get Focus to 50, Dex to 50, Vitality to enough for gear, then max Strength. ![]() My Engineer is a Flame Hammer + Blast Cannon physical damage build (weapon switching). ![]()
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