![]() ![]() The reason for rebuilding the project is because while making this tutorial, the issue of knowing the names and locations of the sounds and dynamically updating a widget to match all those files appeared daunting. We need to add to the MotionControllerPawn, which is also located in the VirtualRealityBP folder. Press and Release Pointer keys are attached to the event called when the right trigger is pulled. We also need to add a scene component for the sound selector widget, called soundScene. Motion Controller Interactionīefore the motion controller can interact with 3D widgets, a WidgetInteraction component needs to be added to BP_MotionController, which is located in the VirtualRealityBP folder. ![]() We start with Unreal's VR template and choose the MotionControllerPawn as our pawn, which has motion control set up and allows movement by teleporting. wav files that have been added to the project, which will be explained in the Custom C++ Class section. This is needed because of how you are dynamically finding. Click "Yes" to start the rebuild this should take less than 20 seconds. A popup that says "Missing Intel_VR_Audio_Tools Modules" will appear. When you have downloaded and unzipped the folder, right-click on Intel_VR_Audio_Tools.uproject and select "Generate Visual Studio project files." After that completes, open the project. You also need to make sure you have at least version 4.18.1 of Unreal Engine installed. This will prevent the user from having to constantly enter and exit the editor.īelow, we will walk you through step-by-step to demonstrate how we made this custom audio editor tool for Unreal Engine from start to finish:īefore we begin, you need to do a couple of things. So we decided to create a sound editor that allows game developers and sound designers to quickly place, edit, and test spatialized sound inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR. ![]() Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. ![]()
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